When a gameobject with a graph is instantiated, there is bound to be some slow down due to initialization, but maybe you are experience more than it should. Does this happen for you with any graph, or just a specific one?
Hello,
Could you please post a screenshot of that FSM to check it out?
Also, it’s generally much better to pre-instantiate your AI and use them when needed if possible (enable/disable), instead of instantiating them on the fly while player is playing, since unfortunately, instantiation and thus initialization will always create a bit of overhead the more complex the graphs are due to deserialization.
Thanks.
Hey,
Thanks for letting me know. There were some improvements up from the previous version 2.5.6 you were using before.
Of course, if you need any further help or have any potential fixed, please let me know.
Thanks!
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