Infinite Error on IOS build.

NodeCanvas Forums General Discussion Infinite Error on IOS build.

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Viewing 7 posts - 1 through 7 (of 7 total)
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  • #11488
    jhorikawa
    Participant

    Hi,

    I’m using Unity 5.4.1p3 and NodeCanvas 2.6.0b and I’ve got a following error when I build the app for IOS device which seems to be related to NodeCanvas. It works on fine on Unity Editor but once it’s been built for IOS it won’t work any more.

    What seems to be the problem and is there any way to fix this issue?

    Just for your info I have already generated AOTClasses.cs and the script backend is IL2CPP.

    Thank you,

    #11492
    jhorikawa
    Participant

    After debugging for while I found out that these errors occurs whenever I use Check CSharp Event for Decorator in Common section. Is this a bug or is there any specific way to use CSharp Event for IOS device?

    #11493
    Gavalakis
    Keymaster

    Hello,

    Hmm. I will investigate this further to see what might be the issue here. Does this work with Mono backend?

    Join us on Discord: https://discord.gg/97q2Rjh

    #11508
    jhorikawa
    Participant

    I haven’t tried with mono backend since I believe I have to use IL2CPP in order to submit to the app store.

    #11510
    Gavalakis
    Keymaster

    Hello again,

    Please try and open up CheckCSharpEvent.cs script and change the code starting in line #45 to the following:

    Also please do the same in line #136 for the generic version of the task:

    Please let me know if everything works after this change.
    If you need any help with applying those changes, let me know and I can send you the full script to your email.

    Thanks!

    Join us on Discord: https://discord.gg/97q2Rjh

    #11729
    lhubermonarc
    Participant

    Hey Guys,

    Sorry to resurrect an old thread, but did you ever figure out the cause of this null reference? I am having the same issue and I have applied your code changes above. I am currently running on Unity 5.4.2 and Node Canvas version 2.6.0b.

    Thanks.

    #11738
    Gavalakis
    Keymaster

    Hello,
    No problem. Are you referring to error in iOS when using CheckCSharpEvent like the OP post stated?
    Can you please try and make the method “Raised” in CheckCSharpEvent.cs public (it’s private right now) and let me know if that helps?
    Thanks in advance.

    Join us on Discord: https://discord.gg/97q2Rjh

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