Initializing 30 behavior trees at the same time stalls and takes 100ms

NodeCanvas Forums Support Initializing 30 behavior trees at the same time stalls and takes 100ms

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  • #15973
    lizhi
    Participant

    Initializing 30 behavior trees at the same time stalls and takes 100ms, when the behavior tree is deleted, it only takes 10ms, what is the solution

     

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    #15991
    Gavalakis
    Keymaster

    Hello there,

    Instantiating objects in realtime will naturally have a performance hit because of the object (and the graph it has) being deserialized. However for these situations, you can enabled the “Async” initialization for graphs. To do this, please select your BehaviourTreeOwners that you are instantiating and change the parameters named “First Activation” to be “Async” (instead of “On Enable”). This will make the graphs deserialize and initialize in a separate thread and thus will minimize the performance hit.

    Let me know if that works for you.

    Join us on Discord: https://discord.gg/97q2Rjh

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