Please make sure to open up “Windows/Preferred Types Editor” and do a “Build AOTClasses.cs and link.xml file”. This will auto-generate all classes that are needed and is actualy quite relevant as a solution to what unity suggests.
Also, relevant to you other post, please do not use the “Script Control” tasks under the “Standalone” category if you are targeting iOS, WebGL or xBox.
Slowly making progress. After running into the trampolines error, I added the AOT parameter to increase nimt-trampolines to 512. However now I’m having another NodeCanvas based crash in IOS:
EXC_BAD_ACCESS, which is a null pointer as far as I understand. Seems to happen here:
Does the project works without xcode attached?
Regarding the bb variables added in runtime this should not be the cause. I suspect it works in editor right?
Also, do the the examples scenes work for you?
Is this something you plan to address, though? It’s terribly inconvenient for debugging, if I can’t keep the debugger attached as soon as NodeCanvas is running…
Yes. I plan to adress this issue of course. It’s a bit mystical to find out wxactly what the cause is with xcode, but I am certainly looking after fixing this.
Thank you!
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