Hi Gavalakis,
Thanks for creating Node Canvas! Just purchased it 3 days ago and the interface is just lovely to work with.(2.5.6c)
One thing i noticed however is that the send event (integer) action works in the unity editor, but seems to fail in an ios build. I observed this after removing and adding nodes one by one to see what works and what doesn’t, as i’m on a vacation and have only unity cloud build to fall back on. It could be an issue with the cloud build, but everything else is using node canvas and it seems to work.
Once I get back late next week i’ll try to debug the build with xcode for more information, but i’m not sure if this is a current issue as you seem to have fixed parameterized send methods in an earlier version
a few points:
– the send event (integer) seems to be failing in ios, but working in the unity editor. the send event originates from a behaviour tree graph and is targetted at fsm graph
– a non parameterized send method seems to be working just fine, which also starts from the same behaviour tree graph but is targetted at a different fsm graph
– no action nodes in the sequencer activate past the send event (integer) task in ios
– removing the send event(integer) lets the rest of the action nodes activate.
Thanks! I am very glad you like NodeCanvas! 🙂
Have you built the AOTClasses.cs file as explained in the documentation [HERE]? This is probably the source of this problem. If not, please do so and let me know if it works for you afterwards.
Thanks again!
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