List of all builtin actions?

NodeCanvas Forums General Discussion List of all builtin actions?

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  • #9014

    Is there a list anywhere of all the builtin actions and conditions? I’m very tempted to get NodeCanvas, but without any videos or demos showing it in action it’s quite hard to judge it.
    How easy is it for example to set up basic AI actions like checking for line of sight, moving between waypoints, etc etc. Will I need to code the conditions/actions for that or are there enough builtin ones to handle basic tasks like that without additional coding?

    Could you give a rundown of what is covered in the example scenes? Do they include examples for using the dialog system and fsm system as well as behaviour trees? The available documentation seems quite good (apart from not listing the builtin actions), but learning from examples is much easier, so it would be good to know what examples exist.

    Lastly, the other thing that is quite important to know before purchasing is performance/memory implications, is there any chance I could get a demo version to evaluate?

    Many thanks.

    #9017
    Gavalakis
    Keymaster

    Hello,

    Thanks for the idea. I’ve now written down all tasks that are included in NodeCanvas. You can find the list here.

    As you can see there are many actions and conditions and more imporantely you can use the Script Control tasks to call, get, set and check exiting functionality and code without writing code. This is a very powerfull feature of NodeCanvas.

    In regards to the example scenes, there is an example for each system:

    Behaviour Trees Example: Is very close to what you’ve asked. 3 soldiers patroling some waypoints at random and keeping an eye out of a target sphere which you can move. If the sphere gets in line of sight with a soldier, the soldier moves close to the target and aims it. If the target moves out of sight the soldier return to his patrol.

    FSM: A character moves around to the location clicked by the user

    Dialogue Tree: A conversation between 2 soldiers and the player, with multiple choices

    Furthermore there are some extra minimal behaviour tree examples that showcase some concepts.

    Performance is very good.

    I can provide you with a DLL demo version, which inludes only the Behaviour Trees module and is limited to 5 nodes per tree.

    Cheers

    Join us on Discord: https://discord.gg/97q2Rjh

    #9016

    Thanks for the reply, that all looks pretty good.
    I think I’ll go ahead and purchase 🙂

    #9015
    Gavalakis
    Keymaster

    Thanks!

    Let me know if you have any question or need support!

    Best regards,
    Gavalakis Vaggelis

    Join us on Discord: https://discord.gg/97q2Rjh

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