I’m trying to replicate some behaviours which I had worked out in C# using NC.
I would like to have my character Wander AND constantly Rotate Towards my other character. I made the following tree but the character doesn’t rotate while wandering.
My second question is – is it possible to create a behaviour where the agent flies in a random sequence? Similar to Wander but moving on the Y axis, too?
In the context of Behaviour Trees, to do more than one things in parallel, you need to please use the Parallel composite node (which does exactly that 🙂 ).
Regarding your other question, no such action exists in nodecanvas, but a custom one can definetely be made. I suppose you mean “fly” with no regards to any sort of pathfinding, yes?