But this spawns an Exception, a more robust solution would be greatly appreciated.
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UnityException:get_isPlaying isnot allowed to be called during serialization,call it from Awake or Start instead.Called from MonoBehaviour'ActionListPlayer'on game object'GameObject'.
Hello,
Thanks for the report. To fix this, please keep the OnAfterSerialization method as it originally was and instead change the method UpdateTaskOwner to be like this: