hi,
if a FSM Component above Behavior Component is disabled, the Behavior Component did not get the event 🙁
(if me moved the Behavior Component above the disabled FSM Component, the Behavior Component got the event.)
i made a screen video of it (full hd) from a test scene with one button which send via a fsm a event to a other game object. Youtube
Hello,
Thanks for the video information.
I have attached for you here an updated version of SendEvent to handle this issue. This fix will also be included in new version.
Thanks.