It might be because I updated to 3.31 a few days ago.
For this version of my game, I run the game for around 1 min and it freezes. After profiling I figured out it was log for string function in Nodecanvas FixedUpdate (probably in dll part ) jammed my game. Maybe 3.30 doesn’t have such a problem but I updated to 3.31 recently. I wonder if i can get back 3.30 and figure out if it works fine.
Problem canceled. It is my AI logic problem that triggered some NodeCanvas output. I got out of the freeze loop by using the Emergency Exit Asset on the Asset Store and found my AI logic flaw hidden in Node canvas logics…