Hi, I just purchased NodeCanvas and I think it has great potential!
The first thing I did was to create an ActionNode with Curve Tween Task to animation position back-and-forth.
The AnimationCurve has negative value but it seems like it’s clamp at 0.
Does anyone know what’s going on?
Thanks.
The Curve Tween task is a simple tweening task and yes it only works in positive values. I can take a look to make it more advanced.
Meanwhile please use the rest of the tweening tasks which are a bit more advanced and where you can select an ease type without creating it with a curve 🙂
The reason I’m using CurveTween is that I need to express “shake”, go back-and-forth many times when a character gets a damage.
I guess I can do it with TweenPosition but it will probably require to have 10 or more of them.
Thanks for taking a look. ^^
ps. Hmm.. it seems like the limitation is from Unity itself. It’s more like a bug than a limitation. Unity is good at many things but it’s also bad at many things. ^^
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