We are a small team of developers who use Node canvas. Every time someone has made a change the entire asset file marked as conflicted when we try merge our changes.
Any solution available? Maybe, we want a better format, such as JSON pretty printed, instead of YAML
While internaly the Graphs and Blackboards are serialized to JSON, all this information needs to be saved to an .asset file, because a pure JSON format can not serialize and store UnityObject references. Thus “pairing” JSON within a Unity Object .asset file, is the only way to properly serialize Unity Object references in Unity.
Unfortunately there is no other way for serializing Unity’s Object references.
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