Non-Random Patrol

NodeCanvas Forums Support Non-Random Patrol

Viewing 8 posts - 1 through 8 (of 8 total)
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  • #10804
    emmcd333@gmail.com
    Participant

    Hey Guy,

    The random version is fine poking around, but, I’d like to create a a sequential patrol. I prefer not to edit around original code(too many surprises in the past), so, just a quick tip on your way of modifying the Random Patrol edition to accomplish it.

    Thanks

    #10805
    Gavalakis
    Keymaster

    Hello,

    Here is a modified version of Patrol.cs script. This will also be included in the next version.
    There is now an option to set the patrol either Random or Progressive.
    Please open Patrol.cs and replace all the code with the following:

    Let me know if this works for you.
    Thanks

    Join us on Discord: https://discord.gg/97q2Rjh

    #10809
    emmcd333@gmail.com
    Participant

    Works like a charm. Thanks.

    On another note, I was looking at setting up a GetOtherBlackboardVariable. Can I use the same structure with replacing the Set with a Get and maybe a a variable reference for clarity.

    This is really working well for us, BTW.

    #10814
    Gavalakis
    Keymaster

    Hello,
    I’m glad it works for you 🙂
    There is already a GetOtherBlackboardVariable action task. Please make sure you have the last version from the asset store and it is there 🙂

    Thanks

    Join us on Discord: https://discord.gg/97q2Rjh

    #10819
    emmcd333@gmail.com
    Participant

    Got it. I had updated to the latest rev and unfortunately for me it had reactivated a couple of behaviors I had disabled. I think I returned to two revs back. Did I update incorrectly? Was caught off guard.

    #10826
    Gavalakis
    Keymaster

    Hello,
    Please remember to remove the old NodeCanvas folder and re-import the package anew whenever you update for best practice. Do you mean the update reactivated NodeCanvas related tasks/nodes or some other non-NodeCanvas components?

    Thanks

    Join us on Discord: https://discord.gg/97q2Rjh

    #10827
    emmcd333@gmail.com
    Participant

    The reactivated tasks were ND. It wasn’t that difficult to fix, actually. But, as a note, it would be a challenge down the road. I was sort of testing what Unity means “Deleting previous package”…obviously not what I anticipated. But your right about Best Practices. Sorry, to bother you on it. It was intended more as an FYI.

    #10832
    Gavalakis
    Keymaster

    No worries at all and glad you got this working in the end.
    Thanks!

    Join us on Discord: https://discord.gg/97q2Rjh

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