null obj reference in editor after unity update to 2020.3.41f1

NodeCanvas Forums Support null obj reference in editor after unity update to 2020.3.41f1

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  • #16523
    magamba
    Participant

    I have an error on “Assign action task” subwindow in BT editor, and the window is empty.

    NullReferenceException: Object reference not set to an instance of an object

    ParadoxNotion.Design.EditorUtils.GetMenuItems (UnityEditor.GenericMenu menu) (at Assets/ParadoxNotion/CanvasCore/Common/Design/PartialEditor/EditorUtils/EditorUtils.ContextMenus.cs:409)

    ParadoxNotion.Design.GenericMenuBrowser.GenerateTree () (at Assets/ParadoxNotion/CanvasCore/Common/Design/PartialEditor/GenericMenuBrowser.cs:241)

    System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) (at <695d1cc93cca45069c528c15c9fdd749>:0)

    System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <695d1cc93cca45069c528c15c9fdd749>:0)

    System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <695d1cc93cca45069c528c15c9fdd749>:0)

    System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) (at <695d1cc93cca45069c528c15c9fdd749>:0)

    System.Threading.ThreadHelper.ThreadStart () (at <695d1cc93cca45069c528c15c9fdd749>:0)

    UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs)

    #16528
    Gavalakis
    Keymaster

    Hello,

    It seems that you are using a quite old version of NodeCanvas (?).
    A fix for this has already been made for some time now. Please try updating to the latest version and let me know.

    Thanks.

    Join us on Discord: https://discord.gg/97q2Rjh

    #16535
    magamba
    Participant

    It worked! Thank you!

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