I’m using the latest version of Odin Inspector 1.0.3.0 and Node Canvas 2.6.3 in my project. If the Odin package is in the project however, the first time you click a FSM State node to inspect it while in play mode will always log this message. I can suppress the log since I use Console Pro 3, but I was wondering if that is the correct action to take or if there is an underlying issue. Thanks.
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Anonymously Hosted DynamicMethods Assembly,Version=0.0.0.0,Culture=neutral,PublicKeyToken=nullwill be excluded
Hello and sorry for the late reply.
I haven’t yet checked Odin (although I want to do so). Odin uses it’s own serialization system and I can’t tell for sure why it is causing this log in the console to appear without me using it first, but it certainly seems odd the fact that it interferes with some part of NodeCanvas code. Hopefully it is just a log and it does not mess anything else up. I will grab a copy of Odin to confirm.
Does everything else seem to work correctly with Odin in project?
Does everything else seem to work correctly with Odin in project?
Everything seems to work ok, yes. Odin does have custom serialization, but it is never used by default. In fact, you have to go through several steps to enable it on a script. Mainly it is for drawing in inspectors with attributes.