I’m trying to use OnTriggerEnter2D and OnTriggerExit2D to enter and exit a state in a FSM, and keep getting this warning. Any ideas what might be causing it?
Method ‘OnTriggerStay2D’ not found on subscribed type CheckTrigger2D
UnityEngine.Debug:LogWarning(Object)
NodeCanvas.AgentUtilities:Send(String, Object) (at Assets/NodeCanvas/Core/Other/AgentUtilities.cs:154)
NodeCanvas.AgentUtilities:OnTriggerStay2D(Collider2D) (at Assets/NodeCanvas/Core/Other/AgentUtilities.cs:72)
Yes, I’ve forgot to remove listening from OnTriggerStay2D in the codintion when I did some refactoring to that.
Please open up CheckTrigger2D and in lin #9 remove the “OnTriggerStay2D” from the parameters of the EventListener attribute: