Playmaker

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  • #10604
    emmcd333@gmail.com
    Participant

    Perhaps a dumb question here…I seem to have difficulty accessing a second PM FSM on a game object. It appears to recognize only the first FSM(tested this out by simply swapping the order). Apologies if this is an idiotic statement.

    Cheers….

    #10608
    Gavalakis
    Keymaster

    Hello,

    This is not a bad question at all.

    This is naturaly like Unity works 🙂
    The GetComponent function of unity, simply returns the first found component of the type requested.
    A workaround this, would be to assign the PlaymakerFSM component directly, instead of dragging the gameobject that has that PM FSM.

    Let me know if this works for you.
    Thanks.

    Join us on Discord: https://discord.gg/97q2Rjh

    #10629
    emmcd333@gmail.com
    Participant

    Well, here is a better description of the scenario – I have a game object that 2 FSM’s on it. One FSM issues a Pause to SWS and the other one controls the activation of different elements of a particle system. The are not related. One really has nothing to do with the other FSM.

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