I have an FSM I was creating for an example, but after creating a new start node, it bugs out on me, attached are the steps I can, and are reproducible.
Step 1: How the graph was
Step 2: Create a new node
Step 3: Set new node as Start -> Glitches, sets my last node as black
Step 4: Attempting to MOVE the new start node, results in the last node moving instead
The problem/solution: The transition states, if I delete one (either one), then I’m able to create a new node and set it as the start properly.
I’ve also attached the pre-glitch JSON export, and the post-glitch JSON export, as a note, the canvas changes after exporting the post-glitch, and I’ve attached a screenshot of what happens (the black node and the new start node kind of merge and are tied to each other)
Only allowed 4 attachments, so here’s the rest (Edit: Apparently if you edit the post, it merges the previous uploads if you add new ones! Next time I’ll just edit/add attachments to the original post)
Just to elaborate on this issue, I’m getting it in another situation too, attached are the two steps for reproducing it on my end.
Setting the start to a new node that isn’t attached to anything causes some to black out.
Edit: I’ve actually encountered this with a 2 state looping FSM that I added to the example shown above, and when CTRL-Z undoing and CTRL-Y redoing something, the two nodes got mashed and turned black, even without setting anything to Start. (Attached are Example 5 and 6)