I think it would be more clear if the Remapper.cs OnNodeGUI had this code:
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protectedoverridevoidOnNodeGUI()
{
if((int)successRemap!=(int)Status.Success)
GUILayout.Label("Success → "+successRemap);
if((int)failureRemap!=(int)Status.Failure)
GUILayout.Label("Failure → "+failureRemap);
}
Then we get an arrow in the gui instead of the equal sign, just a minor change to the node but it would be clearer what is happening and visual more appealing.