NodeCanvas Forums › Support › "ResetPath" error with NavMeshAgents
Hello!
I get the following error when I reload the scene while a Seek action is being executed in a BehaviorTree.
“ResetPath” can only be called on an active agent that has been placed on a NavMesh.
Any ideas?
Thanks!
Hello,
Hmm. Do you mean that you reload an “additive” scene that has the Navmesh, while on another “additive” scene with the graph the “Seek” action is running at that exact time?
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