just grabbed node canvas, basically dropped my last 4 months worth of work on a behaviour tree system when I saw one I actually like 🙂
(even if Resharper hates your variable naming conventions and Namespace structures 😀 )
I already have playmaker and behaviour system but neither of those were hands off enough or supported conditions in the way I wanted. Also the blackboards are a far more elegant solution to global variable handling that the more static service provider ones the other systems use. *cough* anyway…..
Right my question is, when will the new resources be released?
I totally get the switch to nc2 requires a complete recreating of all old resources but as I just arrived I have no idea how far into that process you might be!
tbh, I mostly just want a few examples of some fundamental AI and and some game-state systems etc, I could start from scratch and do them myself but I am sure as the designer of it you have some best practices in mind that would save me going down the wrong avenue, also to show me what nodes exist that I may foolishly make myself (like is there a Dot Product based “Can see GameObjectX” type Condition already etc….)
First of, thanks a lot! 🙂
I am very glad you like NC.
I am still working on the sample projects, but I expect them to be online this weekend (2 days), due to extremely limited time I am having this week. I know they are very important to be online ASAP, but some things happened which need my attention and time unfortunately. I hope that is not far away for you 🙂
I am at work and dont have time to test them all thoroughly but two or three of them don’t seem to be working.
For example the hold mouse button to rotate state machine, wasn’t registering input.
I had no problem with most of them though, for example the ball evade was fine and so were the dynamic timer example and so forth.
My Mistake on the rotating cube, I was being a moron and didn’t realise it was checking mouse down on the Cube and not just mouse button down.
Although the other one I had problems with was the turret avoidance one. I can’t seem to ever get out of the turrets vision. That could be me being stupid also.
Dont worry about it 🙂
Yeah. I also realizde the turret doesnt work correctly because of a modified RotateTowards, which is though included in the upcomming immediate update.
Thanks
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