Saving/Loading Dialogue Trees

NodeCanvas Forums Support Saving/Loading Dialogue Trees

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  • #10524
    aer0ace
    Participant

    I’m looking to load DialogueTrees from disk, and I was trying to load the GameObject that has a DialogueTree on it via Resources.Load(), but it turns out DialogTree is a ScriptableObject, so I can’t call GetComponent<>() on the GameObject. What is the proper way of loading DialogueTrees from the Resources directory, or what is the recommended way of loading DialogueTrees?

    #10525
    Gavalakis
    Keymaster

    Hello,

    The DialogueTree is a very special case. Please use this workaround to get it:

    I know it’s not prety but it’s the only way to do it right now 🙂
    The IScriptableComponent interface is part of the ‘ParadoxNotion’ namespace.

    Thanks!

    Join us on Discord: https://discord.gg/97q2Rjh

    #10527
    aer0ace
    Participant

    Thanks! Doesn’t have to be pretty if it works =). And it works great, and I appreciate your speedy and thorough response!

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