I’m just an artist so i have no coding experience so everything I do with NodeCanvas is purely using the NodeCanvass nodes only since I cant modify or write my on at this point.
I have an agent when triggered to seek a gameObject, which works fine with no errors, but what I want is there to be multiple gameObjects to choose from and not just one?
how do i get the Seek task to choose from multiple options? using closest or just random.
Is there away to have a BB gameObject variable that will use a unity tag (the tag system that is on game object in unity)? like this node.
Hello and welcome. I am really sorry for the late reply!
I am glad you have solved/achieved your goal with using the FindObjectByTag. Did this work for you?
Please let me know if I can help you any further in this, and also if you think that there is some action/condition missing from the existing list that might be useful in constructing your graph logic, please let me know 🙂
Thanks!
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