I was just prototyping some behaviors using allot of nested trees and noticed how concentration breaking, and painful is the clicking I have to do every time I start or stop the game in unity, because node canvas resets to the top level of the behavior tree every time. Typically if I’m working on a sub tree I already have the higher level tree nailed down and thus I don’t need to review it ever time I do a test run.
By the end of the day my wrist was hurting, should I send u my acupuncture bill??? Just kidding