I found strange behaviour, when is used any Action after Tween action (Wait for finish = true), then is not next action node executed. Same in action list. But when Wait for finish = false, then is all OK. Question is, how can I call action, when I need wait for Tween finish?
I can’t reproduce this issue. The Tween actions wait correctly and the next action is executed after the tween is finished as expected.
Can you please post a screenshot of the BT or FSM?
The problem with this tree is that the Sequencers are Dynamic. The Trigger Enter and Trigger Exit conditions are only true for 1 frame. As such, and since the Sequencers are Dynamic, they constantely revaluate the Trigger condition which 1 frame later returns false, thus any actions are canceled prematurely. The “SET BLOCKER” action never gets a change to execute.
You basicaly want the Selector to be Dynamic (if at all) instead of the two Sequencer.
Let me know if that solves your issue.