Unity3d 5.6 support

NodeCanvas Forums Support Unity3d 5.6 support

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  • #11870
    mchoi
    Participant

    Hi, I have been using NodeCanvas for a year.

    Anyway, you guys have plan to support Unity3D 5.6? Unity3D 5.5.x have a lot of known issue as I linked. And we asked that issue to Unity3D, they said issue will be fixed on 5.6.0 so we consider immigration of our product to 5.6 beta. but NodeCanvas has some problem with 5.6.

    https://issuetracker.unity3d.com/issues/unitywebrequest-high-cpu-usage-when-using-it-in-editor
    https://issuetracker.unity3d.com/issues/loading-multiple-bundles-using-assetbundle-dot-loadassetasync-freezes-editor?page=1

    Brian Choi.

    #11871
    Gavalakis
    Keymaster

    Hello,

    Yes, of course Unity 5.6 will be supported (as well as future unity versions), but support for 5.6 will come once 5.6 is a bit more mature since right now it’s in quite an early beta stage. Are you planning to move to 5.6 while it is in beta?

    Thanks.

    Join us on Discord: https://discord.gg/97q2Rjh

    #11877
    mchoi
    Participant

    Yeah, Unity 5.5.x have some critical issue as I mentioned here. so we consider to Unity 5.6 beta, to immigrate our product, we need to certify that version is stable. so to do that, we need support it.

    #11879
    Gavalakis
    Keymaster

    I will take a look at Unity 5.6 sooner then and make any changes that may be required.
    I will try to add the support for 5.6 in the next version.

    Thanks.

    Join us on Discord: https://discord.gg/97q2Rjh

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