From code. I have an action that handles when certain gameobjects are deleted (runs an animation and when that is complete it destroys the gameobject). So I should do the destroy from the graph?
There should not be a problem destroying the gameobject from code at all (quite the contrary). Is there any reproduction steps that you can provide please? I’ve tried replicating but I wasn’t able to do so.
Hello, There should not be a problem destroying the gameobject from code at all (quite the contrary). Is there any reproduction steps that you can provide please? I’ve tried replicating but I wasn’t able to do so. Thank you!
I’ll see what I can come up with. It involves a grid of 81 (9×9) gameobjects, each running a copy of the fsm and maybe 6 might get deleted at a time (match 3 game). I’ll try to narrow it down.