Would it be possible to remove the warnings ?
Trying to fix my own warnings gets difficult when they are in the middle of nodecanvas’ warnings
Thanks!
(Using Visual Studio 2015)
NodeCanvas\Framework\_ParadoxNotion (shared)\Design\PartialEditor\EditorUtils\EditorUtils_BBParameterEditor.cs(55,76,55,98): warning CS0253: Possible unintended reference comparison; to get a value comparison, cast the right hand side to type ‘Object’
NodeCanvas\Framework\Design\PartialEditor\EDITOR_Task.cs(197,11,197,44): warning CS0253: Possible unintended reference comparison; to get a value comparison, cast the right hand side to type ‘Object’
NodeCanvas\Modules\ActionListPlayer\ActionListPlayer.cs(50,9,50,29): warning CS0253: Possible unintended reference comparison; to get a value comparison, cast the right hand side to type ‘Object’
NodeCanvas\Framework\Runtime\Graphs\GraphOwner.cs(255,9,255,29): warning CS0253: Possible unintended reference comparison; to get a value comparison, cast the right hand side to type ‘Object’
NodeCanvas\Tasks\Actions\ScriptControl\Multiplatform\SetProperty_Multiplatform.cs(21,29,21,38): warning CS0649: Field ‘SetProperty_Multiplatform.parameter’ is never assigned to, and will always have its default value null
NodeCanvas\Modules\BehaviourCanvas\BehaviourTrees\Nodes\Leafs\NestedFSM.cs(19,28,19,38): warning CS0649: Field ‘NestedFSM._nestedFSM’ is never assigned to, and will always have its default value null
NodeCanvas\Modules\DialogueCanvas\DialogueActor.cs(19,22,19,37): warning CS0649: Field ‘DialogueActor._dialogueOffset’ is never assigned to, and will always have its default value
NodeCanvas\Tasks\Actions\ScriptControl\Multiplatform\GetProperty_Multiplatform.cs(20,29,20,40): warning CS0649: Field ‘GetProperty_Multiplatform.returnValue’ is never assigned to, and will always have its default value null
NodeCanvas\Tasks\Conditions\ScriptControl\CheckStaticCSharpEvent.cs(92,26,92,32): warning CS0649: Field ‘CheckStaticCSharpEvent<T>.saveAs’ is never assigned to, and will always have its default value null
NodeCanvas\Modules\DialogueCanvas\DialogueActor.cs(15,24,15,33): warning CS0649: Field ‘DialogueActor._portrait’ is never assigned to, and will always have its default value null
NodeCanvas\Modules\BehaviourCanvas\StateMachines\Nodes\NestedBTState.cs(27,38,27,47): warning CS0649: Field ‘NestedBTState._nestedBT’ is never assigned to, and will always have its default value null
NodeCanvas\Modules\BehaviourCanvas\StateMachines\Nodes\NestedFSMState.cs(17,28,17,38): warning CS0649: Field ‘NestedFSMState._nestedFSM’ is never assigned to, and will always have its default value null
NodeCanvas\Tasks\Conditions\ScriptControl`Multiplatform\CheckProperty_Multiplatform.cs(20,29,20,39): warning CS0649: Field ‘CheckProperty_Multiplatform.checkValue’ is never assigned to, and will always have its default value null
NodeCanvas\Tasks\Actions\ScriptControl\SetField.cs(16,29,16,37): warning CS0649: Field ‘SetField.setValue’ is never assigned to, and will always have its default value null
NodeCanvas\Tasks\Actions\ScriptControl\GetField.cs(20,29,20,35): warning CS0649: Field ‘GetField.saveAs’ is never assigned to, and will always have its default value null
NodeCanvas\Modules\BehaviourCanvas\BehaviourTrees\Nodes\Leafs\SubTree.cs(18,38,18,46): warning CS0649: Field ‘SubTree._subTree’ is never assigned to, and will always have its default value null
NodeCanvas\Tasks\Conditions\ScriptControl\CheckCSharpEvent.cs(102,26,102,32): warning CS0649: Field ‘CheckCSharpEvent<T>.saveAs’ is never assigned to, and will always have its default value null
NodeCanvas\Tasks\Conditions\GameObject\CheckLOS2D.cs(20,22,20,35): warning CS0649: Field ‘CheckLOS2D.agentCollider’ is never assigned to, and will always have its default value null
I don’t use Visual Studio and that’s why I never saw these warnings. Obviously they are just warning and everything is working and declared as supposed to be, but I will fix these for the next version.
Thanks.