You've tried to start graph without 'Start' node

NodeCanvas Forums Support You've tried to start graph without 'Start' node

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  • #9448
    MarkG
    Participant

    We are getting the below error message when receiving a checked event to switch state machines. I have attached an image of the state machine to show that it does have a start node. This only happens on iOS – on Android it works. Any ideas why this is happening?

    <b>Graph:</b> You’ve tried to start graph without ‘Start’ node
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogWarning(Object)
    NodeCanvas.Framework.Graph:StartGraph(Component, IBlackboard, Action)
    NodeCanvas.StateMachines.NestedFSMState:OnEnter()
    NodeCanvas.StateMachines.FSMState:OnExecute(Component, IBlackboard)
    NodeCanvas.Framework.Node:Execute(Component, IBlackboard)
    NodeCanvas.StateMachines.FSM:EnterState(FSMState)
    NodeCanvas.StateMachines.AnyState:Update()
    NodeCanvas.StateMachines.FSM:OnGraphUpdate()
    System.Action:Invoke()
    ParadoxNotion.Services.MonoManager:Update()

    #9451
    Gavalakis
    Keymaster

    Hello,

    There is an issue in iOS, which I’m trying to resolve. Can you please pose a screen of your Blackboard variables?
    The issue is related to the variables.

    Thanks

    Join us on Discord: https://discord.gg/97q2Rjh

    #9450
    MarkG
    Participant

    OK, blackboard variables screenshot attached…

    #9449
    Gavalakis
    Keymaster

    Hello,

    There is a problem in iOS right now, that is relevant to variables.. I am still searching for this.
    If it’s possible at all for you to send me a project reproducing this error, it would be of great help and appreciated.
    Is that possible?

    Thanks

    Join us on Discord: https://discord.gg/97q2Rjh

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