123455151

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    Now I know well about your design for  UID.It seems to be my fault to use UID as a serializable property. What I want  is to remember what is the current node/fsmstate of one graph,then save game data and serialize certain property of the node .The next runtime session,I deserialize the property, and enter state of the very node/fsmstate .

    Now I use the  name of the node/fsmstate  and serialize it into my own class.  When loading save data,I just load graph behaviour ,foreach all nodes and find the very one whose name is the same. I just think this way is not so such smart,and hope to use internal methods .

    Again,Thanks for  your reply.

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