and0

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  • and0
    Participant

    And one more question about the UI.

    There seems to be a text field above the Edit button for Behaviour Tree Owner or FSM Owner, in the inspector. If that is indeed a text field, how can I enter text in there?

    and0
    Participant

    One more error that I get. I am not sure if this is related to something that I’m not doing right or if it is related to the upgrade to Unity 2022. I assume the later.

    Resolve of invalid GC handle. The handle is from a previous domain. The resolve operation is skipped.
    UnityEngine.GUILayout:Window (int,UnityEngine.Rect,UnityEngine.GUI/WindowFunction,string,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])
    NodeCanvas.Framework.Node:DrawNodeWindow (NodeCanvas.Framework.Node,UnityEngine.Vector2,single) (at Assets/ParadoxNotion/CanvasCore/Framework/Design/PartialEditor/Editor.Node.cs:282)
    NodeCanvas.Framework.Node:ShowNodeGUI (NodeCanvas.Framework.Node,UnityEngine.Rect,bool,UnityEngine.Vector2,single) (at Assets/ParadoxNotion/CanvasCore/Framework/Design/PartialEditor/Editor.Node.cs:254)
    NodeCanvas.Editor.GraphEditor:ShowNodesGUI (NodeCanvas.Framework.Graph,UnityEngine.Rect,bool,UnityEngine.Vector2,single) (at Assets/ParadoxNotion/CanvasCore/Framework/Design/Editor/Windows/GraphEditor.cs:660)
    NodeCanvas.Editor.GraphEditor:OnGUI () (at Assets/ParadoxNotion/CanvasCore/Framework/Design/Editor/Windows/GraphEditor.cs:505)
    UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

    in reply to: Look towards and ability to fly #16368
    and0
    Participant

    Thanks for the response Gavalakis. Worked out nicely.

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