atmuc

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Viewing 15 posts - 16 through 30 (of 59 total)
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  • in reply to: Agent is null #8680
    atmuc
    Participant

    yes it is related other case. so onstop will solve this. thanks 🙂

    in reply to: Default Value as None #8695
    atmuc
    Participant

    none of them prefab. i will also test it with an empty scene. maybe another thing cause my problem. i will also check it another platform than Android.

    in reply to: Condition Question #8706
    atmuc
    Participant

    thanks 🙂 will you also add this to the next release?

    in reply to: Agent is null #8682
    atmuc
    Participant

    i think problem is related my drag subscription. on level load i cannot unsubscribe old condition. so singleton touchcontroller calls old condition that has no agent. is there any method like onunload/ondestroy of task?

    in reply to: Default Value as None #8697
    atmuc
    Participant

    i have a problem 🙂 i use following action. i change SourceGO to direct value in unity.i set an game object from scene. it is not prefab. it works when i play it. when i restart unity or build project SourceGO field is empty. is it normal?

    in reply to: Disable Event Info #8688
    atmuc
    Participant

    sorry there is no blackboard debug message 🙂

    in reply to: Condition Question #8708
    atmuc
    Participant

    yes i would like to know it now 🙂

    in reply to: Default Value as None #8698
    atmuc
    Participant

    thanks. it worked like i expected. in that way i will prevent overriding existing values.

    in reply to: Disable Event Info #8689
    atmuc
    Participant

    thanks. all debug message option will be great.like global blackboard.

    in reply to: Condition Question #8710
    atmuc
    Participant

    it would be nice to add such feature. it will useful for resource consuming processes.

    i could not understand about what you ask about what i want? sorry for my English 🙂

    in reply to: Condition Question #8712
    atmuc
    Participant

    with this code i can subscribe and unsubscribe. if there are 2 conditions on a state. i miss one subscription. i need a function like ActivatingCondition, DeActivatingCondition.

    in reply to: FSM on prefab #8716
    atmuc
    Participant

    ok. no problem 🙂

    in reply to: Collider Conditions #8719
    atmuc
    Participant

    Hello, thanks i found them 🙂 i searched as collider so i could not find it 🙂

    in reply to: Parallel Question #9292
    atmuc
    Participant

    i used BT action that you gave it’s code on unity forum. i added 2 bt action to a state. it worked.

    in reply to: Custom Editor For Custom Action #9295
    atmuc
    Participant

    i examined GetField.cs and did something. it works.

Viewing 15 posts - 16 through 30 (of 59 total)