thanks 🙂 please don’t misunderstand me.i try to tell what can be usable for users.some of them are just “nice to have” like this one. so don’t feel yourself to make all 🙂
also it would be nice to have an option to move all children with parent. i.e. i click ctrl and move parent with mouse and all children will move with the parent.
changing target and changing source is the same 🙂 i would want to change source because of the same reason to change target 🙂 when i insert a new state i need it. according before/after i need source or target. copy & paste workaround is ok. i can use it.
if you convert your reflection usage to ReflectionHelper class i can test it on my Window 8 and Phone 8 systems. i have 2 games that will work on Android, iOS, MacOS, Windows 8, Phone 8. so i can test your asset on those platforms.
i examined your code. plugin will not solve this problem. to use plugin you have to move some part of NC core to plugin. i suggest you to keep blackboard values as HashTable or Dictionary. Reflection will cause problems.
or i can write and test this plugin for you for free. you should add Unity platform defines for windows 8. i need NodeCanvas for my 2 games so i need the fastest solution 🙂
have you found solution for phone 8 runtime error that i wrote above?