atmuc

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Viewing 15 posts - 31 through 45 (of 59 total)
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  • in reply to: Feature Request Copy/duplicate with children #10230
    atmuc
    Participant

    thanks 🙂 please don’t misunderstand me.i try to tell what can be usable for users.some of them are just “nice to have” like this one. so don’t feel yourself to make all 🙂

    in reply to: Feature Request Copy/duplicate with children #10232
    atmuc
    Participant

    i thought which one is suitable for my problem and found issue part a little closer than general 🙂

    shift worked for move on window. thanks.

    shift is not worked for duplicate. duplicating a hierarchy would be nice.

    in reply to: Feature Request Copy/duplicate with children #10234
    atmuc
    Participant

    also it would be nice to have an option to move all children with parent. i.e. i click ctrl and move parent with mouse and all children will move with the parent.

    in reply to: Global Event #10240
    atmuc
    Participant

    1.5.3 is online now.

    in reply to: Global Event #10242
    atmuc
    Participant

    have you submitted version 1.5.3 to store review?

    in reply to: Forum notifications #10237
    atmuc
    Participant

    i set it now.let’s see if it works.

    in reply to: Check variable(int,float) Conditions #10246
    atmuc
    Participant

    thanks 🙂

    in reply to: Global Event #10244
    atmuc
    Participant

    i solved it 🙂

    Graph to FSMOwner;
    foreach(var graph in FindObjectsOfType<FSMOwner>())

    in reply to: Change Connection #10249
    atmuc
    Participant

    changing target and changing source is the same 🙂 i would want to change source because of the same reason to change target 🙂 when i insert a new state i need it. according before/after i need source or target. copy & paste workaround is ok. i can use it.

    in reply to: Windows Store Apps Build Error #10305
    atmuc
    Participant

    if you convert your reflection usage to ReflectionHelper class i can test it on my Window 8 and Phone 8 systems. i have 2 games that will work on Android, iOS, MacOS, Windows 8, Phone 8. so i can test your asset on those platforms.

    in reply to: Windows Store Apps Build Error #10307
    atmuc
    Participant
    in reply to: Windows Store Apps Build Error #10308
    atmuc
    Participant

    http://www.npruehs.de/unity3d-windows-store-part-3-reflections/

    this page helped me. i started to write methods like this. i started to change your core code 🙂

    public static bool IsAssignableFrom(Type first, Type second)
    {
    #if NETFX_CORE
    return first.GetTypeInfo().IsAssignableFrom(second.GetTypeInfo());
    #else
    return first.IsAssignableFrom(second);
    #endif
    }

    in reply to: Windows Store Apps Build Error #10309
    atmuc
    Participant

    i examined your code. plugin will not solve this problem. to use plugin you have to move some part of NC core to plugin. i suggest you to keep blackboard values as HashTable or Dictionary. Reflection will cause problems.

    in reply to: Windows Store Apps Build Error #10310
    atmuc
    Participant

    or i can write and test this plugin for you for free. you should add Unity platform defines for windows 8. i need NodeCanvas for my 2 games so i need the fastest solution 🙂

    have you found solution for phone 8 runtime error that i wrote above?

    in reply to: Windows Store Apps Build Error #10312
    atmuc
    Participant

    Without having windows 8 it is hard to solve problems.you can use virtualbox and trial edition of windows 8 to solve problems.

Viewing 15 posts - 31 through 45 (of 59 total)