covis

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  • in reply to: [BUG] Pause/Resume happens simultaneously #16305
    covis
    Participant

    I have custom ActionTask to play a PlayableDirector. So when the graph pauses I also want to pause the PlayableDirector. This is where I use ActionTasks OnPause() and OnResume() for Playable’s pause and resume. The current issue is that ActionTasks Execute() gets called once after pause has already happened triggering unwanted Resume therefore also resuming the PlayableDirector.

    in reply to: [BUG] Pause/Resume happens simultaneously #16287
    covis
    Participant

    Yeah sorry. Im using NC 3.2.2 but its UpdateGraph(); line 850 on 3.2.5.

    in reply to: [BUG] Disabling NavMeshAgent causes error spam #15668
    covis
    Participant

    This does fix the issue allowing to view graph inspector without getting spam. However if u happen to select state node that has these variables in use same problem still persists.

    in reply to: [Feature Request] Override nested graph agent #15390
    covis
    Participant

    Thats exactly how i wanted it to be 😀 Guess i just overcomplicated the problem and missed the obvious… Thanks for the solution and your time!

    in reply to: [BUG] Graph breaking bug. #15048
    covis
    Participant

    That seemed to do the trick! Thanks for help you all.

Viewing 5 posts - 1 through 5 (of 5 total)