It works,thanks.
Hello,
I replicated it with Unity 2022.1.19f1.Your steps are roughly right,but you missed something.
1.You need to bound the graph to a graph owner of game scene.
2.You need to trigger code recompilation,such as running the game scene.
If nothing else, you can reproduce this error.
Thanks.
I have updated to the newest version,but it doesn’t work.
It seems that the error is caused by deserialization.
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