locutis

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  • in reply to: Collector / Dummy Node #14501
    locutis
    Participant

    Hmm, well I suppose it would be a purely visual thing and not part of the state machine.  This is to prevent bugs or alter how the FSM works simply to clean up the visuals a bit.

    For instance we have two states that both connect to each other with the same “space bar pressed” condition.  When you press the space bar it does a full circle because the state conditions are executed in the same frame (A->B->A).  Inserting an empty state between these (e) such that we had (A->e->B->e->A) solved this because it altered when the “space bar” conditions were evaluated.  So… this is a long winded way of saying I think its a bad idea to have a visual node be a real FSM node

    in reply to: Diffability #14500
    locutis
    Participant
    in reply to: Diffability #14485
    locutis
    Participant

    I was able to get this working with some slightly hacky techniques, see pictured.  Works well for our team (this is a diff which is easy to read)

     

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Viewing 3 posts - 16 through 18 (of 18 total)