mmaratea

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  • in reply to: Adding node canvas increased IPA size by 7.5 MB #11196
    mmaratea
    Participant

    We aren’t on latest and probably won’t update for a while given the risk of changing things will in submission. I think our last update was May something. I went looking for the version number but didn’t see it in the menu, readme or code. I’m sure I just missed it. Is there an someplace you are storing it that I can see?

    Hopefully memory footprints will stop being such an issue soon. The 100MB wifi limit is very annoying when you are making feature rich titles. I’ve managed to squeeze Node Canvas down to about 2.8MB and I think thats as far as it will go. Fair tradeoff in my book.

    in reply to: Adding node canvas increased IPA size by 7.5 MB #11177
    mmaratea
    Participant

    It would be very helpful if you guys would delta the IPA size when putting NodeCanvas on an empty project so your consumers have an idea of what to expect.

    I’ve managed to reclaim about 5MB with the following changes.
    1> Added #if UNITY_EDITOR to DocByReflection.cs to prevent adding System.XML to the runtime binary. This saved about 2.2MB in the combined IPA.
    2> Removed the SyncBlackboard.cs since we don’t need it. This prevented UnityEngine.Networking (we rolled our own networking solution and don’t use the unity one) from being added to the binary saving ~ 3MB.

    I’m sure there will be a bit more savings to be had but it would be nice to have a maintained doc showing memory usage and additional libraries required so we can make a more informed choice about what to include.

    in reply to: Adding node canvas increased IPA size by 7.5 MB #11165
    mmaratea
    Participant

    I have not built the link.xml through the Preferred Types Editor.

    Simply adding/removing the Assets/ParadoxNotion directory structure changes the jenkins built .ipa by the 7.5 megs. I can’t see anything in the logs where it looks like the linker went crazy or anything so I’m not sure where the size is coming from.

Viewing 3 posts - 1 through 3 (of 3 total)