orion

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  • in reply to: Graph triggers dirtying of all scenes when recompiling #16878
    orion
    Participant

    Oh, my bad. Should have checked more closely. I just happened to get an update and I figured it was newer, but apparently it wasn’t. Keep up the good work!

    in reply to: Graph triggers dirtying of all scenes when recompiling #16875
    orion
    Participant

    I have noticed that this issue still persists in the latest version. Is there a problem with adding the fix?

    in reply to: Graph triggers dirtying of all scenes when recompiling #16817
    orion
    Participant

    Excellent, much obliged!

    in reply to: Generic parameter not assigned? #16504
    orion
    Participant

    Thank you everyone for rubber ducking. The solution was to add “where T : class” to the action. After plenty of reloading and regenerating AOTClasses it now works fine.

    PS: Could you please add a way to automate “Generate AOTClasses.cs and link.xml Files”, since I don’t see why my input is needed to find the same paths over and over, but I have to run this like 10 times a day and it’s gotten pretty annoying.

    EDIT: Oh, and yeah, obviously with the change above I’m sacrificing being able to use value types, but this is good enough for me. If someone has a solution that will also work for value types, that would be interesting.

    in reply to: Generic parameter not assigned? #16500
    orion
    Participant

    It does recognize the type of T (it logs DataLoot). If I assign the parameters at runtime, it also picks up on them:
    Unity_Yl9JXxJlWT

    However, it still does not get assigned.

    Just executed with dynamic variables:
    devenv_uhGXoP6iEc

    Assigned manually at runtime:
    devenv_VUupW3hIEt

    I’d like to keep this generic and not make a separate function for every type that I might want to run this on. Is there a way to work around this?

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Viewing 5 posts - 1 through 5 (of 5 total)