Following is the last updated list of Tasks (Actions and Conditions) included in the official package for your reference. All tasks have an in-editor help text as well as tooltips for parameters that are not self-explanatory.
PlayAnimationAdvanced.cs
MecanimPlayAnimation.cs
MecanimSetBool.cs
MecanimSetFloat.cs
MecanimSetIK.cs
MecanimSetInt.cs
MecanimSetLayerWeight.cs
MecanimSetLookAt.cs
MecanimSetTrigger.cs
LoadScene.cs
PlayAudioAtPosition.cs
ComposeVector.cs
DecomposeVector.cs
Dictionary Specific
EvaluateCurve.cs
GetOtherBlackboardVariable.cs
GetToString.cs
List Specific
LoadBlackboard.cs
NormalizeVector.cs
SampleCurve.cs
SaveBlackboard.cs
SetBoolean.cs
SetBooleanRandom.cs
SetEnum.cs
SetFloat.cs
SetFloatRandom.cs
SetInt.cs
SetIntRandom.cs
SetOtherBlackboardVariable.cs
SetVariable.cs
SetVector3.cs
TriggerBoolean.cs
AddElementToDictionary.cs
GetDictionaryElement.cs
AddElementToList.cs
ClearList.cs
GetCloserGameObjectInList.cs
GetIndexOfElement.cs
GetListCount.cs
InsertElementToList.cs
PickListElement.cs
PickRandomListElement.cs
RemoveElementFromList.cs
SetListElement.cs
ShuffleList.cs
SortGameObjectListByDistance.cs
CameraFader.cs
FadeIn.cs
FadeOut.cs
Say.cs
SayRandom.cs
StartDialogueTree.cs
CreateGameObject.cs
CreatePrimitive.cs
DestroyGameObject.cs
FindAllWithName.cs
FindAllWithTag.cs
FindChildByName.cs
FindClosestWithTag.cs
FindObjectOfType.cs
FindObjectsOfType.cs
FindWithName.cs
FindWithTag.cs
GetAllChildGameObjects.cs
GetComponent.cs
GetDistance.cs
GetGameObjectPosition.cs
InstantiateGameObject.cs
LookAt.cs
RemoveComponent.cs
SetObjectActive.cs
GetInputAxis.cs
GetMousePosition.cs
GetMouseScrollDelta.cs
WaitMousePick.cs
WaitMousePick2D.cs
CurveTransformTween.cs
InputMove.cs
MoveAway.cs
MoveTowards.cs
RotateAway.cs
RotateTowards.cs
FindClosestEdge.cs
Flee.cs
SeekGameObject.cs
SeekPosition.cs
Patrol.cs
Wander.cs
GetLinecastInfo.cs
GetLinecastInfo2D.cs
GetLinecastInfo2DAll.cs
GetOverlapSphereObjects.cs
GetField.cs
SendMessage.cs
SendMessageToType.cs
SetField.cs
ExecuteFunction_Multiplatform.cs
GetProperty_Multiplatform.cs
ImplementedAction_Multiplatform.cs
SetProperty_Multiplatform.cs
ExecuteFunction.cs
GetProperty.cs
ImplementedAction.cs
SetProperty.cs
DebugBeep.cs
DebugDrawLine.cs
DebugLogText.cs
DebugLogVariable.cs
ForceFinishGraph.cs
GraphOwnerControl.cs
RunForever.cs
SendEvent.cs
SendEventToObjects.cs
ShoutEvent.cs
SwitchBehaviour.cs
Wait.cs
MecanimCheckBool.cs
MecanimCheckFloat.cs
MecanimCheckInt.cs
MecanimIsInTransition.cs
CheckBoolean.cs
CheckBooleanTrigger.cs
CheckEnum.cs
CheckFloat.cs
CheckInt.cs
CheckString.cs
CheckUnityObject.cs
CheckVariable.cs
CheckVectorDistance.cs
StringContains.cs
TryGetValue.cs
ListContainsElement.cs
ListIsEmpty.cs
CanSeeTarget.cs
CheckDistanceToGameObject.cs
CheckLOS.cs
CheckLOS2D.cs
CheckSpeed.cs
HasComponent.cs
IsActive.cs
IsInFront.cs
CheckButtonInput.cs
CheckKeyboardInput.cs
CheckMousePick.cs
CheckMousePick2D.cs
PathExists.cs
CheckCSharpEvent.cs
CheckField.cs
CheckStaticCSharpEvent.cs
CheckUnityEvent.cs
CheckFunction_Multiplatform.cs
CheckProperty_Multiplatform.cs
CheckFunction.cs
CheckProperty.cs
CheckCollision.cs
CheckCollision2D.cs
CheckMouse.cs
CheckMouse2D.cs
CheckMouseClick.cs
CheckMouseClick2D.cs
CheckTrigger.cs
CheckTrigger2D.cs
ButtonClicked.cs
InterceptEvent.cs
CheckEvent.cs
CheckEventValue.cs
DebugCondition.cs
Probability.cs
Timeout.cs
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