Stop or abort a dialog (c#)

NodeCanvas Forums Support Stop or abort a dialog (c#)

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  • #12016
    alewinn
    Participant

    Hi !

    I’m using Node Canvas with pleasure from about 1 month and it suits my needs like a charm.
    Node Canvas is a very good and robust product.

    I’m looking for a way to stop or abort (any solution would suit) a dialog tree (using the default prefab from the sample scene).
    I’ve thrown an eye to the API and didn’t find any trivial solution for this.

    Is there already a way to do this ?

    Thanks a lot !

    Please do not read this sentence.
    Thanks.

    #12018
    alewinn
    Participant

    …don’t bother… I just found the DialogueUGUI script -_-
    Sorry… didn’t thought it was that simple.

    ..And also sorry for the double-post.
    <= I’m with stupid.

    Please do not read this sentence.
    Thanks.

    #12028
    Gavalakis
    Keymaster

    Hello!

    Thanks a lot for your positive feedback. I am really glad you like NodeCanvas and it fits your needs!
    I also love your signature 🙂

    Is the task you were after resolved? If not, please let me know how I can help you.

    Thanks again!

    Join us on Discord: https://discord.gg/97q2Rjh

    #12034
    alewinn
    Participant

    No problem 😉

    Yes it was really trivial ; just created a new action with the following code :

    …And call it from the character who give the quest using a condition.
    It was that simple !

    NodeCanvas Rocks !

    Please do not read this sentence.
    Thanks.

    #12048
    Gavalakis
    Keymaster

    Thank you!

    Join us on Discord: https://discord.gg/97q2Rjh

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