Is it possible to add Gameobject name for error feedbaks ? This would make it easier for debugging 😉
For example, the line 351 from Variable.cs would become :
Debug.LogError(string.Format(“Gameobject : ‘{0}’ A Blackboard Variable ‘{1}’ is due to bind to a property/field named ‘{2}’ that does not exist on type ‘{3}’. Binding ignored”, go.name, name, memberString, type.FullName));
I have just added the Gameobject as a context in the Logs, so that when you click the log, Unity will select the gameobject in the hierarchy. I could also add the name in there like you suggest of course 🙂