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  • #12946
    alewinn
    Participant

    Hi !

    Is it possible to add Gameobject name for error feedbaks ? This would make it easier for debugging 😉
    For example, the line 351 from Variable.cs would become :

    Debug.LogError(string.Format(“Gameobject : ‘{0}’ A Blackboard Variable ‘{1}’ is due to bind to a property/field named ‘{2}’ that does not exist on type ‘{3}’. Binding ignored”, go.name, name, memberString, type.FullName));

    Have a nice day !

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    #12955
    Gavalakis
    Keymaster

    Hello! 🙂

    I have just added the Gameobject as a context in the Logs, so that when you click the log, Unity will select the gameobject in the hierarchy. I could also add the name in there like you suggest of course 🙂

    Thanks!

    Join us on Discord: https://discord.gg/97q2Rjh

    #13020
    alewinn
    Participant

    Very nice !!
    Thanks a lot Gavalakis 😉

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    Thanks.

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