lividthedream

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  • in reply to: Project structure #14721
    lividthedream
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    Hi,

    Basically, the biggest change was that I had changed the way the text was displayed in the dialogue tree nodes so that it could use a custom inspector to handle localization. We’ve got a lot of dialogue already plugged into this system so I wanted to avoid having to extend the nodes externally and convert them all over.

    It’s basically one function call that I need to access. Is there perhaps something I could do, that could act as a bridge between the two projects and let ParadoxNotion talk to some parts of my code?

    Thanks!

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